Name Z-6 Rotary Blaster Cannon
ShortName Z6rotaryblaster
//The ammo this gun uses (shortName)
Ammo Dc15Ammo
Ammo blasterStunAmmo
Icon minigun
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1
//The amount of knockback dealt to the player when using this. Negated by sneaking
Knockback 0.5
//Damage in half hearts
Damage 4
//The higher this value, the more the bullets spread
Accuracy 10
//Time in ticks between rounds
ShootDelay 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Spin sound plays the whole time the player holds the shoot button, on loop. Warmup plays first, and cooldown plays when they stop firing
WarmupSound z6blasterwarmup
SpinSound MinigunSpin
CooldownSound z6blastercooldown
WarmupSoundLength 13
SpinSoundLength 9
ShootSound z6blastershoot
SoundLength 30
ReloadSound MG42Reload
Mode MiniGun
BulletSpeed 2.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mineworld.Z6Blaster
Texture z6blaster
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
MoveSpeedModifier 0.8
KnockbackModifier 0.4
ShowDamage True
ShowRecoil True
ShowAccuracy True
ShowReloadTime True
//Muzzle Flashes
FlashModel mineworld.MuzzleFlash
FlashTexture sw_blueflash